J'ai constaté qu'il n'y avait ni Le Feu Sacré ( Corps et Division ) ni Kiss Me Hardy ( Naval )
http://www.toofatlardies.co.uk/rules.html
Le Feu Sacré
At last, a set of Napoleonic rules that feel right, are playable, and don't cost a fortune! After years of trying to enjoy other commercial rules, we gave up and wrote our own.
Le Feu Sacre places command and control above musket calibre and march rates. They are aimed at gamers who wish to experience a large scale battle at the battalion level. Players command Corps and Divisions, and manoeuvre by brigade, regiment or battalion. Avoiding the usual omnipresent control that players are so often allowed over the minutiae of battle, La Feu Sacré concentrates on encouraging historically correct grand tactics. Also included are historical orders of battle for 8 example Corps d'Armee.
The rules use the familiar TooFatLardies card driven system. The Lardies' emphasis on battlefield "friction" allows the better, bolder generals to take the initiative, and recover from unexpected reverses, whilst less competent, cautious commanders need to stick to predictable battle plans, or risk coming unstuck. We present to you a set of rules where Austrian troops can be the equal of the French, but the Empire can still repeat history! Vive l'Empereur!
Kiss Me, Hardy
Whether refighting Trafalgar or focusing on a duel between two ships, our flagship Napoleonic naval rules use a card driven turn sequence to create battles that are both historically realistic and fun to play. The simple game mechanics mean that KMH is particularly suitable for those easily put off by the complex arithmetic or for club games where not everyone is a sailing expert. No maths degrees needed here, just a blue cloth, a few ship models and plenty of d6. A scenario supplement featuring the exploits of Admiral Hugh Jarce (Hugh Jarce off the Larboard Bow!) will soon be available.